Thursday, June 10, 2010

Cata preview v2


  • Tier 1

    • Sharpened Claws (2 points) - Icreases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 10/20%.
    • Ferocity (5 points) - Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 1/2/3/4/5 Rage or Energy.
    • Feral Aggression (5 points) - Increases the attack power reduction of your Demoralizing Roar by 8/16/24/32/40% and the damage caused by your Ferocious Bite by 3/6/9/12/15%.

  • Tier 2

    • Shredding Attacks (2 points) - Reduces the energy cost of your Shred ability by 5/10 and the rage cost of your Lacerate ability by 1/2.
    • Feral Instinct [TBR] (3 points) - Increases the damage done by your Swipe ability by 10/20/30% and reduces the chance enemies have to detect you while Prowling.
    • Thick Hide (3 points) - Increases your Armor contribution from cloth and leather items by 4/7/10%.

  • Tier 3

    • Feral Swiftness (2 points) - Increases your movement speed by 15/30% in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 2/4%.
    • Predatory Instincts (3 points) - Increases the damage done by your melee critical strikes by 3/7/10%.
    • Feral Charge (1 point) - Teaches Feral Charge (Bear) and Feral Charge (Cat).

      • Feral Charge (Bear) - Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 seconds. This ability can be used in Bear Form and Dire Bear Form. 15-second cooldown.
      • Feral Charge (Cat) - Causes you to leap behind an enemy, dazing them for 3 seconds. 30-second cooldown.

    • Improved Feral Charge [NNF] (2 points) - Increases your melee haste by 15/30% after you use Feral Charge (Bear) for 8 seconds, and Ravage will temporarly not require stealth for 3/6 seconds after you use Feral Charge (Cat).

  • Tier 4

    • Nurturing Instinct (2 points) - Increases your healing spells by up to 35/70% of your agility, and increases healing done to you by 10/20% while in Cat Form.
    • Fury Swipes (3 points) - When you auto-attack while in Cat Form or Bear Form, you have a 4/8/12% chance to gain an extra auto-attack on the same target. This effect cannot occur more than once every 6 seconds.
    • Primal Fury (2 points) - Gives you a 50/100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form, and your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point.

  • Tier 5

    • Brutal Impact (2 points) - Increases the stun duration of your Bash and Pounce abilities by 0.5/1 seconds, and decreases the cooldown of Bash by 5/10 seconds.
    • Heart of the Wild (5 points) - Increases your intellect by 4/8/12/16/20%. In addition, while in Bear or Dire Bear Form your stamina is increased by 2/4/6/8/10%, and while in Cat Form your attack power is increased by 2/4/6/8/10%.
    • Survival Instincts (1 point) - When activated, this ability temporarily grants you 30% of your maximum health for 20 seconds while in Bear Form, Cat Form, or Dire Bear Form. After the effect expires, the health is lost.
    • Predatory Strikes (2 points) - Increases the critical strike chance of your Ravage by 50/25% at or above 90% health, and your finishing moves have a 10/20% chance per combo point to make your next Nature spell with a base casting time less than 10 seconds become an instant cast spell.

  • Tier 6

    • Natural Reaction (3 points) - Increases your dodge while in Bear Form or Dire Bear Form by 2/4%, and you regenerate 1/2 rage every time you dodge while in Bear Form or Dire Bear Form.
    • Endless Carnage (2 points) - Increases the duration of your Rake by 3/6 seconds and your Savage Roar and Pulverize by 3/6 seconds.
    • Survival of the Fittest (3 points) - Reduces the chance you'll be critically hit by melee attacks by 2/4/6%, and increases the contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%.

  • Tier 7

    • King of the Jungle (3 ranks) - While using your Enrage ability in Bear Form or Dire Bear Form, your damage is increased by 5/10/15%, and your Tiger's Fury ability also instantly restores 20/40/60 energy.
    • Leader of the Pack (1 point; Requires 1 point in Heart of the Wild) - While in Cat, Bear, or Dire Bear Form, Leader of the Pack increases ranged and melee critical chance of all party and raid members within 100 yards by 5%.
    • Improved Leader of the Pack (2 points; Requires 1 point in Leader of the Pack) - Your Leader of the Pack ability also causes affected targets to heal themselves for 2/4% of their total health when they critically hit with melee or ranged attacks. The healing effect cannot occur more than once every 6 seconds. In addition, you gain 4/8% of your maximum mana when you benefit from this heal.
    • Primal Tenacity (3 points) - Reduces the duration of fear effects by 10/20/30% and reduces all damage taken while stunned by 5/10/15% while in Cat Form.

  • Tier 8

    • Protector of the Pack (3 points) - Increases your attack power by 2/4/6% and reduces the damage you take by 4/8/12%, while in Bear or Dire Bear Form.
    • Infected Wounds (2 points) - Your Shred, Maul, Ravage and Mangle attacks cause an Infected Wound in the target. The infected Wound reduces the movement speed of the target by 25/50% and the attack speed by 10/20%. Lasts 12 seconds.

  • Tier 9

    • Primal Madness [NNF] (2 points) - Tiger's Fury and Berserk also increases your maximum energy by 6/12 during its duration, and your Enrage and Berserk abilities instantly generates 0/12 Rage.
    • Mangle (1 point) - Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 1 minute. This ability can be used in Cat Form or Dire Bear form.
    • Improved Mangle (3 points) - Reduces the cooldown of your Mangle (Bear) ability by 0.5/1.0 seconds and reduces the energy cost of your Mangle (Cat) ability by 2/4.

  • Tier 10

    • Nom Nom Nom [NNF] (2 points) - When you Ferocious Bite a target at or below 25% health, you have a 50/100% chance to instantly refresh the duration of your Rip on the target.
    • Rend and Tear (5 points) - Increases damage done by your Maul and Shred attacks on bleeding targets by 4/8/12/16/20%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 5/10%.
    • Pulverize (1 point; Requires 5 points in Rend and Tear; Requires Dire Bear Form) - Deals 100% weapon damage plus additional 786 damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 2% for each Lacerate application consumed for 10seconds.

  • Tier 11

    • Berserk (1 point) - When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 seconds. You cannot use Tiger's Fury while Berserk is active. Clears the effect of Fear and makes you immune to Fear for the duration.


  • Tier 1

    • Blessing of the Grove (2 points) - Increases the healing done by your Rejuvenation by 2/4%, the direct damage of your Moonfire by 3/6% and the damage done by your Claw and Shred by 2/4%.
    • Nature's Focus (3 points) - Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 23/46/75%.
    • Furor (5 points) - Gives you a 20/40/60/80/100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 20/40/60/80/100 of your energy when you shapeshift into Cat Form. In addition, your total intellect is increased while in Moonkin Form by 2/4/6/8/10%.

  • Tier 2

    • Perseverance (5 points) - Reduces all spell damage taken by 2/4/6/8/10%.
    • Subtlety [TBR] (3 points) - Reduces the threat generated by your Restoration spells by 10/20/30%.
    • Natural Shapeshifter (3 points) - Reduces the mana cost of all shapeshifting by 10/20/30%.

  • Tier 3

    • Naturalist (5 points) - Reduces the cast time of your Healing Touch and Nourish spells by 0.1/0.2/0.3/0.4/0.5 seconds and increases the damage you deal with physical attacks in all forms by 2/4/6/8/10%.
    • Omen of Clarity (1 point) - Each of the druid's damage, healing spells and auto-attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the mana, rage or energy cost of your next damage spell, healing spell or offensive ability by 100%.
    • Master Shapeshifter (2 points; Requires 3 points in Natural Shapeshifter) - Grants an effect which lasts while the druid is within the respective shapeshift form.

      • Bear Form - Increases physical damage by 2/4%.
      • Cat Form - Increases critical strike chance by 2/4%.
      • Moonkin Form - Increases spell damage by 2/4%.
      • Tree of Life Form - Increases healing by 2/4%.

Talent calculator:


  1. Not to be annoying but...You just post the talents and thats it?
    The idea of you writing in the blog is that you give us your ideas and thoughts of it. I mean Come On!

  2. I want to comment, but things are .... hrm how do I say this ..... complicated

  3. even if youre in the alpha and thus under NDA, you can talk about things publicly available, like these talent trees.

    Or, complicated could mean something entirely different...

  4. Hey darksend - put up your thoughts on how the Druid Tank build should be based on this calculator ... im a little confused on where I should put points up on

  5. Not yet, I have my reasons for not commenting or posting builds or anything of the sort, trust me.

    For one, mmo's talent calculator is different than the written preview, which leads me to believe the info we were given is several builds behind the alpha. So why bother talking about info that is already out of date?

  6. I coulda sworn I made a comment about how the tree's make no relevent sense without knowledge of the new abilities (or changes to abilities) that are protected under the NDA.

    I speculated this was the reason Mr.Darksend could not comment on the info we have. I know when I went through it I had 7 talent points left and 21 possible places to put them depending on the abilities themselves.