The trash in Ulduar is not the "PULL AND AOE" trash that we have seen so far in this expansion. For this reason marking is becoming a factor again. In most cases when it is not the raid leader marking, it will be the tank.
When marking, try to keep the icons consistent. Most people use skull as the primary kill target, then x, sheeps are always moon and square, saps are always star and circle, etc (or whatever your guild/raid/group has decided on ahead of time). Before the run starts, assign each person to a symbol and state what you are using for your kill order to make things much smoother. This not only increases focus fire but also speeds things up by not having to call over vent or type out who is doing what target on each and every pull.
In your keybinds there is a section "Raid Targeting." This allows you to hotkey all your symbols directly. You can mark in combat, so say a CC cannot be reapplied because that person died, change that symbol to skull so the DPS knows to ignore the kill order and kill the broken CC instead. Manually selecting symbols take several seconds, use hotkeys or a mod.
There are also a lot of mods that help you mark. The one I prefer is called Baud Mark.
The final method is "/script SetRaidTarget("target", #)". This is the macro command to mark a target where 1 is star 2 is circle etc with 8 being skull. Where this comes in handy is on encounters that spawn multiple types of adds. By using this in conjunction with the "/targetexact" command it allows you to quickly target and mark the correct add. Some examples of where this can be useful in Ulduar are Razorscale, to some extent XT during the heart phase for pummlers, Thorim if you are tanking the arena, and Freya.
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