Friday, April 9, 2010

My thoughts on the druid changes: (full notes in the post below)

http://www.tankspot.com/showthread.php?65720-Druid-Preview&p=400730#post400730

Thrash (Level 81): Thrash deals damage and causes all targets within 10 yards to bleed every 2 seconds for 6 seconds. The intent here is to give bears another button to hit while tanking. Talents will affect the bleed, such as causing Swipe to deal more damage to bleeding targets. 5-second cooldown. 25 Rage.
Finally, druid-thunderclap w/o the slow. Will suck for things that need to be CCed if they intend to get rid of the AOE game but that is nothing those of us who tanked in BC are not used to already.
Stampeding Roar (Level 83): The druid roars, increasing the movement of all allies within 10 yards by 40% for 8 seconds. Stampeding Roar can be used in cat or bear form, but bears might have a talent to drop the cooldown. The goal of this ability is to give both bears and cats a little more situational group utility. 3-minute cooldown. No cost.
WHAT...THE!!! This is amazing. This probably will not go live as is, hits way to many targets, will probably be reduced to 5 yard range or at the very least party (physical 5 man party) only.

Wild Mushroom (Level 85): Grows a magical mushroom at the target location. After 4 seconds the mushroom becomes invisible. Enemies who cross the mushroom detonate it, causing it to deal area-of-effect damage, though its damage component will remain very effective against single targets. The druid can also choose to detonate the mushroom ahead of time. This is primarily a tool for the Balance druid, and there will be talents that play off of it. No cooldown. 40-yard range. Instant cast.
This 100% will not go live like this, unless it costs like 5K+ mana. Will be an amazing pulling tool (thinking back to the days when the druid would have to be in caster form in heroics and use a hurricane on the pull to get initial agro).

Haste will also benefit Energy generation while in cat form.
We knew this already but good to hear it again.

Unlike the other healers, Restoration druids will not be receiving any new spells. They have plenty to work with already, and our challenge instead is to make sure all of them have a well-defined niche. A druid should be able to tank-heal with stacks of Lifebloom, spot-heal a group with Nourish and Regrowth, and top off lightly wounded targets with Rejuvenation.
DID NOT expect that. Very surprising revelation. Almost as surprising as the lack of a druid healer "cast on person to reduce damage taken" spell. Maybe it will be a new talent.

We want to add tools to cat form and depth to bear form. If a Feral cat is going to fill a very similar niche to that of a rogue, warrior or Enhancement shaman, it needs a few more tools -- primarily a reliable interrupt. Bears need to be pushing a few more buttons just so the contrast between tanking and damage-dealing is not so steep.
Good to know, maim was terrible as an interrupt because it needed combo points. Not sure what they mean about the bear thing, difference between tanking and damage dealing as a bear? (see the bottom)

We will be buffing the damage of Mangle (cat) significantly so that when cat druids cannot Shred, they are not at such a damage-dealing loss.
Not what I wanted to hear, REMOVE THE POSITION FROM SHRED!

We want to make the Feral cat damage rotation slightly more forgiving. We do not want to remove what druids like about their gameplay, but we do want to make it less punishing to miss, say, a Savage Roar or Rake. The changes here will be on par with increasing the duration of Mangle like we did for patch 3.3.3.
This is good, increases in the duration of even rake would be HUGE for rotations but if they do more than that it will probably be too good.

We plan on giving Feral cats and bears a Kick/Pummel equivalent -- an interrupt that is off the global cooldown and does no damage. We feel like they need this utility to be able to fill the melee role in a dungeon or raid group, and to give them more PvP utility.
YES YES YES YES YES !!!!!!!!!

Savage Defense is the current bear mechanic for converting crits into damage absorption and will be improved for bears.
good, it is pretty weak right now.



Negatives: No furor change announced, no new bear tanking cooldown although maybe that is what they meant about "bears needing to be more tanky not just DPSing from in front as a bear"

Listening to a podcast right now so not giving it my 100% focus. Will have better, more complete thoughts on this after that is over.

1 comment:

  1. I bet we see Thrash put in the Infected Wounds talent. It just feels right. I know it makes it a Thunderclap clone and I am okay with that.

    As far as Tanking Cooldowns go, I would be happy with a talented Enraged Defense from our 4p T10.

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