Thursday, April 8, 2010

Warrior Preview

Druid implications in the warrior preview:
Battle Shout, Commanding Shout, and possibly Demoralizing Shout will work more like the death knight's Horn of Winter ability. Specifically, these shouts will cost no resources, generate rage in addition to their current effects, and be on a short cooldown.
Hopefully they do not put a cooldown on demo shout and demo roar. Paladins already have vindication, which is passive, and with blood DKs getting a demo shout equivilent which will probably be attacked to a strike like melee slow is to icy touch, it seems like druids and warriors are being penalized for being the 2 original classes with demo shout. A resist just would not be fair when you compare it to pallies and DKs. Although druids are lacking the "horn of winter" type rage generator they gave to warrior shouts and demo seems like a place to do it, but not at the expense of having a cooldown on it unless they make it not able to be resisted.
Critical Block Chance: As we mentioned in the stat changes preview, block rating is changing to a chance to block 30% of a melee swing's damage. Protection warriors have a chance that the block will be a critical block and block for 60% of a melee swing's damage instead. There will likely be talents available to push the amount blocked even higher.
Block is now a more powerful cooldown than barkskin and on a shorter cooldown. This gives me hope for the druid preview that we as druids may gain an additional, melee-only reducing cooldown, death knights as well (although possibly not since they already have an anti-magic only ability).
Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn't fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character's un-buffed health. For boss encounters, we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Protection tree. These values will be smaller at lower levels. Remember, you only get this bonus if you have spent the most talent points in the Protection tree, so you won't see Arms or Fury warriors running around with it. Vengeance will let us continue to make tank gear more or less the way we do today – there will be some damage-dealing stats, but mostly survival-oriented stats. Druids typically have more damage-dealing stats even on their tanking gear, so their Vengeance benefit may be smaller, but overall the goal is for all four tanks do about the same damage when tanking.

While not new, something I had actually not seen before was brought back to light yesterday by Kalon:
Ferals will have passive bonuses that say Cat: melee damage done, Bear: damage reduction.

Almost all dots will crit. The exception will be things like Deep Wounds and Ignite because those are already the product of a crit. Rend will crit.
Is primal gore being removed and lacerate, rip, and rake critting becoming a base part of the ability?

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